Skip to main content
I have been working in Spine (a 2D animation tool for games) for FoxNext (Fox's mobile games) for almost 2 years now as a freelance animator.  I can't show any of that yet, but for now here is some Spine animation I did on my free time.  I used photos from a quick image search, split the image into layers with some cutting and repainting in Photoshop, made a skeleton with some clever constraints, and animated them to the TMNT theme song.  Lip syncing is tricky because Spine does not have any audio playback, but I was able to estimate the timing by listening to the track a few times and going back and forth between it and Spine.  I made a skeleton that was easy to reuse for each Italian Renaissance Ninja Artist, saving rigging time.

Comments

Popular posts from this blog

Intro

Since I was very young, I knew that the only job I wanted was that of an artist.  I followed that goal and went to Cal State Fullerton and majored in animation.  I got married and had 3 cartoon loving little boys.  I worked some freelance gigs then went on to be the lead animator at abcmouse.com.  I worked there for 6 years, creating games, interface animations, animated shorts, and animated collectible items, and occasionally leading a small group of animators in these tasks.  Meanwhile I worked on a few freelance animated shorts in my off hours, along with my personal projects. Later I got my dream job of working at Titmouse in Hollywood animating tv shows.  I worked on Super Friends, Moonbeam City, Nerdland, and more.  Later I was recommended for an amazing job at Kabam in San Francisco, working on the mobile game "Underworld Empire" and a soon to be released game.  They helped relocate me and I have been working in the Bay Area ever since. ...

Storyscape Reel 2020

Storyscape was one cool project. It took a lot of talented people to put this game together. There were many people contributing to the rigging and animation, and my role was to create re-usable 2.5D character rigs, create new re-usable animations, and to sometimes review and correct rigs made by outside sources. I worked closely with the art and the artists, sometimes making art changes myself, sometimes sending it back to the artist for changes. I made tutorial videos and long instructional documents on how to make these characters come to life. We were all so sad to see Storyscape go, there were so many more cool things coming down the pipeline.