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Looking for an animator?

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  1. Hello, my name is Niyat Tekle. I graduated from California State University East Bay with a Bachelor's degree in Multimedia and I am currently taking classes in Berkeley City College to enhance and develop my skills in character designing and 2D and 3D animation. I gave a craving for artistic creativity such as character designing, voice acting and animation. I have been interested in them since the sixth grade. I began drawing characters ever since. I have also done 2D and 3D Animated shorts with Adobe Animate and Maya. I also am curious to learn the life of a Freelancer. If you have the time, I would like to make an informational interview about the life of a freelancer in Animation in video chat, email or face to face if you live near downtown Oakland.

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Intro

Since I was very young, I knew that the only job I wanted was that of an artist.  I followed that goal and went to Cal State Fullerton and majored in animation.  I got married and had 3 cartoon loving little boys.  I worked some freelance gigs then went on to be the lead animator at abcmouse.com.  I worked there for 6 years, creating games, interface animations, animated shorts, and animated collectible items, and occasionally leading a small group of animators in these tasks.  Meanwhile I worked on a few freelance animated shorts in my off hours, along with my personal projects. Later I got my dream job of working at Titmouse in Hollywood animating tv shows.  I worked on Super Friends, Moonbeam City, Nerdland, and more.  Later I was recommended for an amazing job at Kabam in San Francisco, working on the mobile game "Underworld Empire" and a soon to be released game.  They helped relocate me and I have been working in the Bay Area ever since. ...

Storyscape Reel 2020

Storyscape was one cool project. It took a lot of talented people to put this game together. There were many people contributing to the rigging and animation, and my role was to create re-usable 2.5D character rigs, create new re-usable animations, and to sometimes review and correct rigs made by outside sources. I worked closely with the art and the artists, sometimes making art changes myself, sometimes sending it back to the artist for changes. I made tutorial videos and long instructional documents on how to make these characters come to life. We were all so sad to see Storyscape go, there were so many more cool things coming down the pipeline.